@startuml
sprite $note [48x48/16] {
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0000FFFFFFFFFFFFFFFFFFFFFFFFFF0008FFFF8000000000
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0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
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00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
000001AFFFFFFFFFFFFFFFFFFFFFFFEEEEEEEEEEE9100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_NOTE(_alias) ENTITY(rectangle,black,note,_alias,MATERIAL NOTE)
!define MATERIAL_NOTE(_alias, _label) ENTITY(rectangle,black,note,_label, _alias,MATERIAL NOTE)
!define MATERIAL_NOTE(_alias, _label, _shape) ENTITY(_shape,black,note,_label, _alias,MATERIAL NOTE)
!define MATERIAL_NOTE(_alias, _label, _shape, _color) ENTITY(_shape,_color,note,_label, _alias,MATERIAL NOTE)
skinparam folderBackgroundColor<<MATERIAL NOTE>> White
@enduml